An isometric spread of Bud app screens — home, Budbook, Budquest, Budline, Budscape and the daily reflection summary — in green iPhones The Bud reflection card deck laid out in a grid — theme cards like Nature, Maramataka, Mindfulness and Connection alongside their reflection prompts

The challenge

Retirement villages are full of good spaces and events, but moving into one still leaves many residents lonely. And most wellbeing apps assume a level of digital confidence a lot of older people just don't have.

The response

So I made two things that work together: an app for people comfortable on a phone, and a physical card toolkit for the shared table. That way the format itself doesn't leave anyone out.

1+1
one app and one physical toolkit
0
daily rituals in one calm home screen
0
reflection cards across 6 themes
5/5
testers finished every task, zero hard blocks

The outcome

An app and a toolkit, growing the same good days.

Bud meets residents wherever their confidence sits. The app turns wellbeing into five small, friendly rituals, and the toolkit brings that same reflection to a shared table with cards anyone can pick up. Below is the finished product, then the story of how it got there.

Aaditha at the capstone exhibition with the finished Bud — posters, facilitator booklet, box and reflection cards on the table

The app · Guided tour

Five small rituals, one calm home.

Every module maps to the Five Ways to Wellbeing, and every screen was tuned for large tap targets, one clear action, and plain language. Scroll to walk through them.

Bud home screen with a mood check-in and module tiles Budquest screen with environmental and social micro-quests Budscape screen showing garden plants and caretakers Budbook learning screen with themed tiles Budline social feed with resident posts
01 · Home & Daily Log Take Notice

A gentle check-in, first.

Bud opens with one easy question: how are you feeling today? A row of big mood faces makes the Daily Log a two-second habit, and a single Daily Quest points to the next small step.

the anchor everything else grows from
02 · Budquest Be Active · Give

Tiny quests, real purpose.

Budquest turns wellbeing into small missions: plant native species, build a lizard house, host a community garden day. They're split into environmental and social, so there's always a low-effort reason to step outside.

purpose without pressure
03 · Budscape Keep Learning

A garden that gives you a reason to return.

Residents log real plants, track watering and harvests, and add caretakers. Because the garden keeps growing, Budscape avoids the usual drop-off after one-off events. There's always something waiting.

connection you can tend
04 · Budbook Keep Learning

Learning, grounded in place.

Short reads on presence, movement and connection, plus a Maramataka module that ties reflection to the lunar calendar and local flora instead of generic wellness tips.

quietly cultural, never tokenistic
05 · Budline Connect

The village, on one feed.

Budline is a soft social layer. Residents post a photo of the basil that's ready, ask for a hand, and organise together. Small posts and real connection, without an algorithm sorting any of it.

belonging, made visible

01 · Discover · How I got here

The problem is bigger than any one village.

The research in my proposal made the stakes clear. Aotearoa is ageing, and moving into a new environment often makes loneliness worse.

0%
of older New Zealanders reported feelings of social isolation.
Age Concern Auckland, 2024
0%
of adults felt socially isolated after moving into a retirement village.
Boyd et al., 2020
0
New Zealanders aged 65+ expected by 2028, a fast-growing group.
Stats NZ, 2022

I went to a village to see it for myself.

A field trip to Oceania's Meadowbank village grounded the research. Two things stuck. There was already plenty of gardening infrastructure, so a nature-led idea was feasible. And walking through their existing app showed exactly how much large icons, big text and simple flows matter for this audience.

A raised garden bed with netting at Oceania's Meadowbank village Raised garden beds and paths at Oceania's Franklin village The existing Oceania resident-information app on a phone The Meadowbank village activities calendar noticeboard for July 2025

01 / 04 · Field trip

Gardening was already here.

Existing gardening infrastructure at Oceania's Meadowbank village. Proof a nature-led idea was feasible here.

02 / 04 · The site

The village it was for.

Raised beds and shared paths at Oceania's Franklin village, the specific community Bud was designed to serve.

03 / 04 · Accessibility

The old app set the bar.

Walking through the existing resident app made the rules obvious: large icons, big text, and one clear action per screen.

04 / 04 · The gap

Rich, but easy to miss.

The village activities calendar has plenty going on, but it's static and easy to lose track of week to week.

Three insights I designed against.

1

Good pieces, nothing joining them.

Residents could already engage sustainably through the nature beds, the app, and a cafeteria timetable. Nothing pulled those pieces into one place.

2

Functional, but nothing to reach for.

The printed schedule was hard to read and the app felt administrative. It met accessibility needs, but it wasn't something new residents would want to open.

3

Sustainability was already a priority.

Oceania take it seriously, with plant beds at Meadowbank and new greenhouses at Franklin. That was a clear opportunity space for a nature-led solution.

02 · Define · Who, and what

Three residents kept me honest.

I built personas from the research so every decision had a face to answer to. One of them, Debra, later became the friendly name on the app's home screen.

D
Dexter, 67
Pākehā · retirement village, West Auckland

“I want to keep learning and trying new things.”

D
Debra, 63
Pākehā · two years from retirement

“I'm always ready to help out!”

M
Mele, 64
Māori · lives independently, South Auckland

“I want tech that keeps me close to my family.”

The problem, framed

How might we help elderly residents strengthen everyday wellbeing by making reflection, connection and nature feel effortless, through a hybrid of a digital app and a physical toolkit?

What I cut, and why.

Defining the scope meant killing some darlings. Each cut came from partner feedback or a hard constraint, and made Bud more usable without making it less ambitious.

Gamified competition

The original concept leaned on game mechanics and scores.

→
Gentle, non-competitive gardening

Kept gardening as the social hook; dropped the game framing.

Why: the partner worried competition could feel tacky, even alienating, for an older user base.
One digital product

A single app to do everything.

→
App + physical toolkit

A tactile card kit alongside the app.

Why: some elderly couples share one email, and digital confidence varies hugely. A physical companion means no one is locked out.
Spin-the-wheel picker

A wheel to choose a reflection theme.

→
Simple card draw

Pick a card, start a conversation.

Why: testers found the wheel felt "gambling-coded", the wrong tone for a wellbeing tool.

03 · Develop · Making it real

A calm, biophilic brand, built for older eyes.

Every visual decision was made with the final user and accessibility in mind: sans-serif type for legibility, a minimum 16-point size, icons always paired with labels, and a low-chroma palette that reduces visual fatigue while meeting WCAG contrast.

Bud Green
#1C7A3D
Leaf Green
#61A454
Light Pink
#F1B9D5
Cream
#FFF6DC
✦ Drag me
Bud book icon
Bud chat icon
Bud potted plant icon
Bud flag icon
Bud moon icon
Bud sunrise icon
Bud pear icon
Bud person icon
Bud heart icon
Bud waves icon
Bud sprout icon
Bud smiley icon
Bud lightning icon
Bud home icon
Bud leaf icon
Bud two-people icon

Plump, distinct iconography. Friendly, always labelled, and yours to play with.

Then I prioritised, ruthlessly.

With a fixed timeline, I plotted every feature on effort versus confidence. The “Now” quadrant became the backbone of the build; the rest waited.

Now
Low effort · high confidence
Daily Log (MVP)24-card deckAccessibility focusEasy-to-follow flow
How?
High effort · high confidence
Quests / purpose buildersData visualisation
Not now
Low effort · low confidence
Complicated animations
Later
High effort · low confidence
Advanced dashboards“Nudge” notifications
← Low effortHigh effort →

Bringing the physical toolkit to life.

I paper-prototyped first, sizing the cards against the exact box I was targeting, then bought that box for the final build. I designed the branding in Adobe Illustrator, printed and cut the stickers on a Roland BN-20 vinyl cutter, and cut the cards on a Cricut from a ready-made template. Roughest ideas on the left, finished on the right.

The hardest call

I built it in code first, then chose to stop.

A tutor challenged me to try a coded prototype, so I spent two intense weeks learning React Native, TypeScript and Tailwind and shipped a skeletal version of Bud. I was proud of the engineering, but honestly disappointed in how it looked.

After talking it through with my lecturer, I made the mature call and pivoted back to Figma, where my product-design skills could give residents the calm, polished experience they deserved. (One feature, a camera-based plant scanner called Budscan, also got cut after a stubborn permissions bug, and the app was more focused for it.)

React NativeExpoTypeScriptTailwind→ pivoted to Figma

Then I tested it, and let the confusion redraw the screens.

I ran moderated think-aloud sessions with five participants, coding every response as an obstacle, a positive, or something to improve. All five completed all four core tasks (logging in, completing a Log, finishing a Budquest and logging a plant) with no hard blocks.

The feedback was almost entirely about the visuals, not the concept. So button labels became verb-first, each screen got one clear action, corners were softened, and type weight and contrast went up.

Bud user interview report — five participants, four tasks, all completed, with insights and next steps

The usability report: 5 participants, 4 tasks, 100% completion, and a clear list of clarity fixes.

Designing under a Te Tiriti lens

Reflection, tied to the rhythm of the whenua.

As a student designer in Aotearoa, I worked to a Te Tiriti lens throughout, leading with the values of whānau, kaitiakitanga and mahi tahi. In practice that meant one specific, honest choice. Instead of a vague "Indigenous knowledge" feature, I built a focused Maramataka module that ties reflection to the Māori lunar calendar and local flora.

The toolkit is designed as scaffolding. It supports conversation and storytelling led by mana whenua, rather than curating or claiming those stories itself. Where partnership wasn't secured yet, the design falls back to universal wellbeing patterns, with a documented intention to collaborate, and never tokenistic "Māori-ish" placeholder content.

Rākaunui · Full moon
The app greets residents with today's Maramataka phase, a quiet, place-based prompt to notice, rest, or plant.

04 · Deliver · The physical toolkit

A toolkit for reflection, for the shared table.

Where the app is personal, the toolkit is social. A 24-card reflection deck, sorted into six themes, sits in a hand-finished box made for communal lounges, so a group can draw a card and start a conversation without a phone.

The finished Bud toolkit box — 'Bud, a toolkit for reflection' with the flower logo and colourful theme bands
Presence
Pausing to breathe and notice.
Movement
Rhythm, rest and gentle activity.
Nature
Seasons, plants and the outdoors.
Connection
Stories, memory and belonging.
Mindfulness
Self-awareness and compassion.
Maramataka
The lunar calendar and local flora.
Hands arranging the colourful Bud theme cards inside the box
The card grid, sorted by theme, inside the finished box.
A hand holding a phone showing the Daily Reflection Summary beside the Bud card box on grass
App and toolkit, side by side. The hybrid in use.

One resident's journey with Bud.

Mapping the experience from a nervous first day to becoming the person who welcomes the next new arrival.

Onboarding

A resident arrives, timid and unsure of a new place.

First sprouts

They learn about Bud, and chat with staff and neighbours.

Growing belonging

Garden chats turn into an organised group reflection.

Flourishing

They use Bud to welcome new residents, and finally belong.

Reflection

What Bud taught me.

Bud was the most ambitious thing I've made: a brand, an app, and a physical product, for a real client and a genuinely vulnerable audience. Three lessons will stay with me.

I see Bud as a living project. With continued dialogue with residents, staff and kaumātua, the app and toolkit could grow to feel less like a capstone and more like a companion, one that helps a village belong.



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Outcome The app Discover Define Develop Te Tiriti Toolkit Reflect